Projects

Rabbit Hole project - Interface of a video game showing a virtual environment

Front Seat: WIP, 2025

Simulation Video Game, Unity

In American culture, the front seat of the motor vehicle is quickly becoming the site of all human activity—pleasure, vulnerability, politics, violence—all from the comfort of your car.

The automobile front seat represents a spatial paradox in American life—neither fully public nor truly private. As traditional public spaces diminish, the car offers perceived sanctuary while enabling public transmission through digital media. This transformation didn't happen overnight. The front seat evolved through distinct historical phases: passive consumption (radio, drive-ins) defined the 50s-60s; personalization (cassette decks) emerged in the 70s-80s; communication (car phones) dominated the 90s-2000s; and finally, content creation (smartphones, dash cams) characterizes our present era. Today, this evolution is most evident in the front-seat vlog—camera pointed inward at the driver, dashboard framing the shot. The car's acoustic properties create an intimate theater for digital performance. Sound insulation, controlled lighting, and confined dimensions produce the perfect setting for emotional expression that feels both authentic and constructed. The driver's seat conveys inherent authority, with the driver-as-subject positioned in control of both vehicle and narrative. Through the passenger-perspective camera, viewers become temporary occupants in this mobile confessional space where emotional intensity is naturally amplified. The front seat now functions as modern America's secular confession booth, where drivers speak candidly to invisible audiences. Here, everyday activities—eating, applying makeup, casual conversation—transform into performance. The dashboard becomes a display table, cup holders essential architecture, and parking lots stationary studios where the boundaries between private experience and public presentation continuously blur.

Digital Homunculus, 2024

Non Player Character, Unity

Tomorrow will inherit our screen-faced selves. Tomorrow will birth new digital homunculi. These monitor-headed characters aren't just strange bodies in a virtual space—they're us, reassembled through the content we watch and share—viral hits alongside intimate confessions—embodying how our digital selves now exist independently of us.

Process

Car simulation

Vehicle physics simulation with realistic handling and environmental interactions.

Car debug visualization
Debugging visualization of car physics parameters
Food presentation
Animated GIFs integrated into Unity environment
Arduino interaction
Depth sensor data feeding into TouchDesigner
3D printing process
3D printing process documentation
Pen plotting process

Generative art plotted with AxiDraw - converting algorithmic designs into physical drawings.

Growth animation
Procedural growth animation based on cellular automata
Scanning setup
Photogrammetry capture setup
Exhibition documentation
Gallery installation view
Exhibition view
Interactive display with visitor engagement
Interface design

UI design for interactive experience - balancing aesthetic and functional requirements.

Hardware testing
Hardware testing and integration
Controller mapping
Alternative controller technical drawing
UI development
Interface wireframe development
Documentation
Project documentation
Circuit design
Circuit design schematic
Depth sensor setup
Depth sensor calibration process
Depth sensor visualization

Depth sensor visualization output with color-mapping for spatial relationships.

Prototype visualization
Early photo bash of the digital homunculus
Prototype iteration
Concept refinement sketch
Prototype development
Lighting tests in 3D environment
Animation loop
Animation cycle planning
Ripple effect
Procedural ripple effect simulation
Interactive ripples
Interactive ripple response system
Generative pattern
Generative art with noise and trigonometric functions
Algorithmic structure
Algorithmic pattern generation
Particle system
Particle system wireframe demo
Character design
Character design concept
Visual data montage

Computational analysis of cultural artifacts - visual data exploration.

Data visualization
Color analysis visualization
Data mapping
3D data distribution visualization
Water simulation
Water shader progression
Level design
Level design planning
Map generation
Procedural map generation system
Water effect
Animated water shader effect
Game testing

Playtesting session with user feedback documentation.